Staff is also nice. Necromancer: I like going conditions on necro, so Scepter/Dagger works very well, and Staff is a good choice for the second set. Engineer: Your weapon doesn't matter as much as your kits most of the time, but I prefer rifle, mostly because of the jump shot, a targeted leap. Ranger: Greatsword and Longbow are what I usually use.
Weapon skills take up the first 5 skills on the skillbar. Every profession can use different combinations of weapons.Each weapon has different skills with each profession, and provides different
Your greatsword skills have reduced recharge. Forceful Greatsword ( Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. Farsighted ( Marksmanship) — Ranger weapon skills deal increased strike damage. If you use them, it will be use an animation by your mainhand weapon. Skill 4 and 5 belong to your off hand weapon and uses an animation on your offhand. When you are a thief, skill 3 depends on both weapons. So for example, dagger/dagger dual wield has the skill death blossom as skill 3. it uses an animation that uses both hands. Guild Wars 2 has nine unique classes, each with its own set of Elite Specializations that work similarly to sub-classes in other games. Equipping an Elite Specialization unlocks a new set of skills, traits, and the ability to equip a new type of weapon, dramatically changing the playstyle of your class. . 438 363 41 106 367 40 451 481

guild wars 2 classes weapons